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Fsnavigator tutorial
Fsnavigator tutorial













This works well for areas dense with useful features, but we will now add the element of time to enable more flexible planning options which are unrestrained by line of sight. The stepping stone method is limited to features that are within visual range of each other.

fsnavigator tutorial fsnavigator tutorial

Fsnavigator tutorial series#

Linking a series of ground features together forms a basic route across the San Francisco Bay area, hopping visually from point to point as you soar above the Californian countryside towards the unmistakable Alcatraz and the iconic Golden Gate Bridge, using this simple stepping stone technique. See the pros and cons of line, point and area features on a tour of the UK's south coast on a warm summer's day. Learn the theory before you take to the skies with the help of your onboard instructor, fully narrated and complete with custom ATC.Ĭommence your exploration into the world of VFR (Visual Flight Rules) navigation by getting to grips with the range of ground features available to you for route planning. Whether touring the Las Vegas skyline after dark or traversing snow-swept Sweden, NAVIGATOR has you coveredĮach mission has accompanying theory, found in the complete ground school manual. Created by a real airline captain, FS ACADEMY - NAVIGATOR is designed to mirror a real life navigation course, taking you step by step across a wide range of conditions and locations, using the real techniques for maximum authenticity. Navigation logs and VFR route maps are included, so you have everything you need to tour the landscape. 11 tutorial missions will introduce you to the crucial skills needed for visual navigation before setting off on a multi-leg bush trip across Scotland to put what you have learned into practice. Starting off with the basic principles of waypoint selection we will build you up gradually to incorporate timings, wind drift and varied landscapes to complete your skillset and prepare you for embarking upon your own adventures. A keyword search such as Joystick and GetKeyState and Send is likely to produce topics of interest.FS ACADEMY - NAVIGATOR is an all-new tutorial pack designed to add a new dimension to your flying, enabling you to navigate cross-country using real techniques to find your way.Įscape the shackles of the airfield circuit and spread your wings by learning step by step the skills and techniques required to go and explore. To find other useful joystick scripts, visit the AutoHotkey forum. For example, 2Joy1 would be the second joystick's first button. For example: Joy1:: Send Auto-repeat the keystroke.Ī joystick other than first may be used by preceding the button or axis name with the number of the joystick. This method sends simple keystrokes and mouse clicks. The most complex method works in the broadest variety of circumstances (such as games that require a key or mouse button to be held down). Making a Joystick Button Send Keystrokes or Mouse Clicks Different Approachesīelow are three approaches, starting at the simplest and ending with the most complex. To determine these numbers, use the joystick test script.

  • AutoHotkey identifies each button on a joystick with a unique number between 1 and 32.
  • That would be possible only with the help of a joystick emulator such as vJoy.
  • Although a joystick button or axis can be remapped to become a key or mouse button, it cannot be remapped to some other joystick button or axis.
  • Making Other Joystick Controls Send Keystrokes or Mouse Clicks.
  • Making a Joystick Button Send Keystrokes or Mouse Clicks.
  • fsnavigator tutorial

    Remapping a Joystick to Keyboard or Mouse | AutoHotkey Remapping a Joystick to Keyboard or Mouse Table of Contents













    Fsnavigator tutorial